

The graphics of Warspear look remarkably dated, everything is very coarse and pixelated, which is a shame as Symbian can do so much more (as can the other platforms this game is available for). This points to how Warspear Online makes money – those coins can be bought, in the game, with real life money, as can other items such as food and potions. Doing so could get expensive, as either of these feats requires the in-game currency of "Miracle Coins". It is possible, however, to revive yourself on the spot, or even teleport between different statues. This aspect can be quite frustrating if you keep dying far away from a resurrection statue, meaning that you have to walk all the way back to where you were before you died. Some of the many items indicated on the map are special statues where you will be resurrected if you die – and believe me, you will. There is a game world map, but you still have to explore as the map only shows areas you've already visited. Navigating the game world is something of a slow process, as only small areas are loaded at a time, and moving to a neighbouring section entails you tapping away until you get to the edge, and then waiting for the next part to load. This 'tap to walk' method makes for a fairly stilted experience though. Tapping is also used to select interactive objects, such as combat targets, or non-player characters (NPCs). Moving around the game world is achieved by tapping on the screen, doing so will make your character walk to where you tapped. MMORGPs (necessarily) have complicated user interfaces that need plenty of real estate that just isn't there on a 640x360 display. Unfortunately, the relatively low screen resolution of Symbian really shows its shortcomings with a game such as this. The user interface is such that only the first three of eight are shown in portrait orientation, so the phone needs to be in landscape to show all of them.
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Along the bottom of the screen there is a series of boxes to which particular character abilities are assigned. However, turning the phone into landscape is essential while actually playing the game.

One oddity is that, while setting up one's character, if the phone is turned into landscape mode, the game complains that it does not support landscape mode, despite changing its orientation anyway.
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In the course of doing these quests, not only do you earn experience points and rewards, but you slowly learn how to control your character, and more generally how the game mechanics work. There you can talk to all manner of computer generated folk who will give you quests. To finish off your character, you can select hairstyles, hair colour, clothing colour and gender to make an individual looking hero.Īs with any MMORPG, you begin your life in a very safe city area of the game. Each class has a different emphasis, Paladin's have the greatest defensive capability, while Mages are about attacking power and long range strikes, while priests are primarily there as healers for other players. Once the race is selected, you then pick a combat class. There are the usual steps of first selecting a race, and as ever, they have differing relationships with each other, so picking a race not only determines your character's qualities but also who is friend and foe to you too.
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Notice: Warspear Online would not work with our screenshot software and so the images shown in this review are taken from and are not of the Symbian version of this game.įor those not familiar with role playing games, and not just the electronic kind, you begin by "rolling" your character, and Warspear Online is no different.
